Character Trees (2015) RocketJump Film School
The following description prompts, starting from the feet up, could be a useful way for us to build a picture of our characters. The exercise is meant to help you figure out the psychology of your character which will impact what decisions the character makes within the story. The example below is from Video Game Highschool.
The following is FILM CRIT HULK’s outline of each part of the tree:
- Who is your main character?
- What do they want?
- What’s in their way?
- How do they overcome it?
- Where does it take place?
Write down the surface details, e.g. profession, and personality details of your main character. Combine the key character descriptors, those that will drive the narrative, with the setting and conflict to make a 1 – 2 sentence logline.
Animation Development David B. Levy
This book is a great introduction to the process of creating a pitch bible and the process of pitching to and working with development executives and networks. Two main emphases have been made so far in order for a pitch to be successful:
- Demonstrate your industry experience as proof of your ability to put a team together to drive your ideas onto the screen.
- Demonstrate the strength of your ideas with unique characters that drive stories specific to how they react to the world and conflict you put them in (the pitch bible).
I’m aware that my industry experience is relatively small at the moment, with only placement year behind me, but I’ve often read that ‘projects are the new portfolios’. Hopefully by working hard in final year, we can create an outcome which will be proof of our abilities with teamwork, storytelling and production.
Audiobook Notes Chapters 01 – 03:
In week 07 of Designing with Color and Light, my biggest take-away was the power of contrast when telling a story within a frame. Contrast in the wrong places will draw the eye away from the flow of the story. This could be contrast in value structure which is designed with local values, the effects of atmospheric perspective and placement of light and shadow. Also consider edge softness and depth of field. Fowkes also talks about creating more interesting greys.
The critiques on other classmates work for week 06 of Designing with Color and Light on Schoolism made me consider how to use weather and atmosphere more to create an experience.
The following are my notes from the critiques:
Week 06 in Designing With Color and Light on Schoolism talked about the use of light and atmosphere when designing frames within a sequence. My biggest take away from this week so far is the power of being able to quickly thumbnail the colors of a scene to see what works best. The homework for this week is not just about choosing a warm and cool palette. This week is about trying to push further to use light and atmosphere to bring out the emotional beat of the story e.g. discovering or travelling through a mysterious city or town.