Voice Acting Basics

I’m afraid that my voice is abused from lack of use but I still find the process of making characters with your voice really intriguing!  I particularly admire audiobook narrators who can convincingly voice a whole cast of characters, female, male and non-human alike, without taking you out of the experience. Maybe someday I’ll stop being a coward and try this.

Consider the register (deep to high pitched), the accent and the expression for each character.

Your voice is a muscle that needs to be taken care of. A warm up loosens the vocal chords.

Practice enunciation by doing enunciation exercises. Exaggerate the shapes that your mouth makes.

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RocketJump Film School: Creating Foley

I really love sound but like a lot of other topics it falls under the category of ‘what is this magic’!? I’ve been trying to learn more about the process of sound design so that I can actually have some useful input into that side of our animations.

RocketJump Film School (found here) has a sound section with some good introductory material.

This is the short that they made in order to introduce other tutorials based on sound design.

Following on from their short, the following video describes what foley is and how it is used.  From what they’ve told me, Blayne and Katie already seem to have some experience in creating foley which is great!

  • Foley – adds all the subtle, realistic small noises from everyday
  • the space you record is more important than equipment
  • turn off background noise pollution – signal to noise ratio
  • Keep your foley subtle to make it more believable

This is the lesson plan/article here.

Sound Design for Slán

I don’t think we’ve been considering enough how far we could take the sound if we really tried. So far we’ve been searching through a lot of songs uploaded onto YouTube but we might be able to make something a lot more interesting or bring out something unexpected in our animation if we put together sound effects ourselves.

I recently watched Studio Ghibli’s The Wind Rises (2013) and I read afterwards that the sounds were made by human voices. Listen to this earthquake made with human voices in this clip, it sounds really unique and quite chilling!

G.I. Joe Retaliation (2013) is obviously a lot more bombastic than our animation but it’s still interesting hearing the sound designers talk in this feature, plus the sounds of metal are really awesome:

http://www.itsartmag.com/features/the-sound-of-g-i-joe-retaliation/

This feature on the sound design of Interstellar (2014) shows how far you can go with experimenting. We could probably spend weeks trying to figure out the sound side of things alone!

http://www.itsartmag.com/features/the-sound-of-interstellar/

In this feature about the sound design of The Dark Knight Rises (2012) I like the concept mentioned about blurring the line between sound effects and music.

http://www.itsartmag.com/features/the-sound-of-the-dark-knight-rises/

I was curious to know where we would even begin if designing our own sounds but, going by this video, good quality sound recording equipment would be quite expensive to buy. Haha I probably wouldn’t know what to do with it anyway.

Maybe we should just experiment with mixing sounds from free sources?