Carapace and Perspective Observation

Carapace is a good free tool for creating perspective grids and it’s also useful for studying other artwork’s/pictures perspective. I had forgotten about it ever since I got my new laptop.

https://epicgames.com/community/2012/11/free-art-tool-released-thanks-to-epic-friday/

I was looking at the student designs of interiors, found on Feng Zhu’s blog, for inspiration:

http://fengzhudesign.blogspot.ie/

 

Looking at these examples, objects are all naturally angled towards different vanishing points. This is something which I haven’t done very often in my own work. More often than not I make 2 to 3 vanishing points and make every object in the scene converge towards this same direction. Scott Robertson has some useful writings on this in his book How to Draw. He describes spacing vanishing points at particular angles and drawing within a ‘cone of vision’ for minimal distortion.

Also, familiar objects like tables and chairs are creating a sense of scale. My room is based on sky creatures so I’ll need to include objects that are recognisable for scale.

Line weight gives the detailed room drawings a clear read. Simple tone also helps the readability.

FZD Camera Placement

FZDSCHOOL (2015) Design Cinema – EP 86 – Camera Placement

 

This video goes into how the lens affects the perspective distortion and how camera placement is changeable depending on what is required for the piece. After watching this video I realise that I should pay a lot more attention to where I place my vanishing points. I think that I’ll have to read more into Scott Robertson’s book How to Draw in order to understand how the perspective grid changes with the lens being used.

Ultra wide, wide (24mm), standard(50mm) and telephoto(200m). The lower the mm the greater the perspective distortion will be. As the lens mm increases, the perspective will flatten as in a telephoto lens. This can be good for castle and mountain shots where you don’t want the shapes to be distorted.

Screen Shot 12-31-15 at 12.25 PM

Pay attention to how the lens affects the height of objects in the distance and be careful not to mix lenses because that’s how you expect it to look e.g. Mount Everest will appear tiny in an ultra-wide lens shot.

Create a thumbnail cut away of your set. Consider the height and arc of where the camera could be placed. Think about what the piece will be used for; will it be for marketing where you want to capture an epic feeling for example, or will it be for use in-house to give a clear understanding of what is going on. Start with a perspective grid that has the correct foreshortening and horizon line that you want.