Research and Artistry
These are some of my summarised notes from the Schoolism course on Designing with Color and Light by Nathan Fowkes. We should try and keep these in mind when planning our color script. These were wrote with 2D concepts in mind but applies to 3D also.
- Use Photoshop layers/groups for editing depth from foreground to background – 3 to 8 layers (from my own experience of working in Photoshop)
- Consider atmospheric depth – values.
- Consider atmospheric depth – color temperature.
- Use depth of field blur
- Use repeating shapes in z-space to create depth.
- Consider the light source, where it hits local color, and where it is blocked.
- Consider shadow color. Is it affected by bounced light from sky, or bounced light from light source?
- Vary each of hue, value and saturation. Consider the key of the light (the levels distribution). Consider variety across the color script sequences and how they lead into each other.
- Does the light and color design (hsv) reflect the mood of the story?
- Use variety in color temperature harmonies to create visual interest.
- Use local colors for visual interest.
- Use optical mixing to create greys (etc.) that are more alive e.g. dots of grey-yellow beside dots of grey-magenta.
- Contrast should be reserved for the focal point. Draw the eye with sharp edges, contrast in value and light and contrast in hue temperature.
- Group your values for readability. Adjust photo textures to the same value groupings.
- Use weather to build atmosphere and mood.
- Check perspective for every part of the painting – sky, ground, characters, textures, effects etc.
I went into more detail on the course in earlier blog posts: