Schoolism Week 07 Designing with Light

In week 07 of Designing with Color and Light, my biggest take-away was the power of contrast when telling a story within a frame. Contrast in the wrong places will draw the eye away from the flow of the story. This could be contrast in value structure which is designed with local values, the effects of atmospheric perspective and placement of light and shadow. Also consider edge softness and depth of field. Fowkes also talks about creating more interesting greys.

My notes:

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Schoolism Week 06 Light and Atmosphere

Week 06 in Designing With Color and Light on Schoolism talked about the use of light and atmosphere when designing frames within a sequence. My biggest take away from this week so far is the power of being able to quickly thumbnail the colors of a scene to see what works best. The homework for this week is not just about choosing a warm and cool palette. This week is about trying to push further to use light and atmosphere to bring out the emotional beat of the story e.g. discovering or travelling through a mysterious city or town.

My notes:

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Schoolism Classmate Feedback Week 05

Week 05 on Schoolism Designing With Color and Light focused on creating a concept illustration using the principles so far. Fowkes encourages over and over again that the value keys should be experimented with for a wide range of contrasts e.g. high contrast, low contrast, light shapes on dark sky, vice versa and so on depending on the mood and story. He also drills the importance of considering and being clear with the type of light source and how the color of the light affects the local material color. These are all areas that I could understand more and push more.

The following are my notes from critiques on other people’s work.

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Schoolism Color and Light with Nathan Fowkes Week 5

Week 5 goes through demonstrations of painting quick thumbnails. An emphasis is put on using the fundamentals of combining warm versus cold/hue, value variations and saturation variations to create abstracts of emotional beats.

Focus on principles over tools and techniques. Tools quickly become outdated but the principles will stay the same. Create your own process for working quickly. Photoshop tool presets and actions can speed up your workflow.

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Nathan Fowkes process

Fowkes knows that he’ll have cool light filtering in so he starts with a warm background.

A neutral on a warm feels very cool.

Paint abstractions with the feel of real light and an interesting color palette.

Everything is kept very neutral apart from some select areas of contrast.

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Nathan Fowkes thumbnail painting.

Pay attention to the flow of lines in your painting.

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Nathan Fowkes thumbnail painting.

Look at your scenes in relation to each other. Your painting might not be as bright and vibrant as you thought it was. Use adjustments to correct contrast and vibrancy and to create more variety in the context of the color script.

Week 05 Homework

Create a finished painting to this level:

Screen Shot 05-20-17 at 11.49 AM

Start by roughing out an idea in simple values.

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Think of the relationships between cool and warm. Where are your light sources? Paint with lost and found edges.Screen Shot 05-20-17 at 11.52 AM

James Gurney Gamut Masking

Gamut Masking (2011) James Gurney

I haven’t fully understood the use of a gamut mask before beyond simply choosing a palette. The same color scheme, as perceived by our eyes, can be cast into warm or cool light depending on the gamut mask which is chosen. The gamut mask will shift the colors within the frame towards less/more saturated depending on how warm/cold they are. E.g. an intensely saturated yellow will become quite grey under colder/bluer light.

I have potentially a lot of illustrations to paint over the coming weeks so this basic concept will be helpful.

Gnomon Creating a Sci-Fi Alleyway

Creating a Sci-fi Alleyway. Detailed Environment Techniques with Devon Fay  – great inspirational tutorial on the gnomon workshop.

What a beautiful piece of art Fay’s “Sci-fi Alleyway” is. I love this feeling of rain-slick, beaten up alleyways filled with old tech and Japanese references. The image has really stuck with me and I can’t help but think of it when I look down narrow alleys in Belfast. Even during the weekend, I saw a poster in The Ramen Bar in Dublin and immediately thought, sci-fi alleyway!

This is the VR (or AR?) dream.

 

Summary of my notes from the tutorial:

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