Podcasts: Finding Jobs

I Graduated…Now What? GSG Podcast Ep. 93

These guys offer some advice on getting a job after graduation with a design degree.

  • Networking is key. Start networking and visiting studios as a student.
  • Don’t be ‘the best person in the basement’.
  • Go to events and meetups. be active online in forums and slack channels.
  • Make yourself memorable as a specific skill based identity. E.g. when people think of ‘concept artist’ they should think of your name. This is your personal brand. Market and compartmentalise yourself in a crowd.
  • Ask other junior artists how they got their job.
  • Our work is all about trying to catch people’s attention. Apply this to yourself.

Becoming a Better Artist – with Emilie Stabell

  • Do projects in your own time to find what you’re talented at.
  • The first impression in your portfolio decides whether you’re skipped.
  • Why you instead of the other applicants?
  • Cater to the company or find a company that suits your style. Display the skills that they’re looking for. Make your application personal.
  • Soft skills matter a lot in this small industry. There are maybe about 40 character modellers in London VFX.
  • Going in as a concept artist is the hardest role in this industry. Mentally exhausting to come up with new ideas everyday.
  • Storytelling/concept is a muscle that you can train. Be aware of the difference between concept art and production. Get the idea across. You are an idea artist. Use kit bashing. Create a lot of quick ideas.
  • Quantity matters. You need to explore. Create 200, throw them out and create 200 more. You need to push beyond the limits. Quantity makes you go crazy and create mad decisions.
  • Low intensity over 10 years is better than high intensity for a short time. Be analytical and have a critical eye of your weaknesses. Be consistent over a long time with a focused, clear goal. Be the water in the grand canyon. The rewards on hard mode are more rewarding than easy mode. There are stupid limitations like not having undo or save. References and the challenge of not using references. By setting yourself up to fail deliberately you learn more from when you do it again e.g. draw a horse from memory and then look at reference.
  • Get a really shit idea and then critique it until it’s amazing. Don’t just through it away. Finish projects. 
  • Put up your work for critique, don’t be afraid. Fight the words with good art. You are not your work.
  • Your first job is usually your hardest.

Getting Your First Job and Internship as a 3D Artist

  • They both made industry connections through internships which got them their jobs.
  • Tailor your portfolio. Personalise your cover letter.
  • Junior positions are more plentiful than internships.

Killer Portfolio or Portfolio Killer 2018: Advice from Industry Artists

  • Prepare yourself for lots of rejection and don’t be deterred.
  • Get rid of portfolio weeds. Quality over quantity.
  • Stills might be a better format e.g. an artstation portfolio, if you don’t have animation in your reel.
  • There is an advantage in showing a specialist skill plus a complimentary secondary skill.

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