Story Development and Monster Sketches

We came together to take our Cassandra Cottage episode idea into a new direction. In the old episode the characters were trying to steal an amulet that would help them contain the stranglings/monsters. We felt that the concept of the amulet and the curse twist were weak in the plot and required a lot of exposition. We’ve decided to do away with Cassandra and instead are aiming for a more general example of an episode where our characters have to overcome the perils of encountering and capturing a monster. We tried to focus on Dan Harmon’s story structure 101 while going along – you, need, go, search, find, take, return, changed.

An overview of the plot: (witch – Nami, creature – Puca, potato – Tato)

  • A young witch is practicing her capture spell on a dummy. Her mentor creature gives guidance and her potato friend cheers her on. She messes up the spell spectacularly and the dummy explodes.
  • (Title) Nami – The Last Witch
  • The witch, creature and potato are walking along the moors. Creature is lecturing her about how she should study when they happen upon a tree shrine with pictures/offerings to missing people at the edge of a forest.
  • They see a glowing light in the forest and have reason to believe that it’s the cause of the disappearances. The witch rushes ahead, chasing it on her hover staff with potato in tow.
  • The witch pursues the light into an old house on a cliff side. The door slams shut and she sees that the light is part of the house. The floorboards turn into teeth that try to eat her but her hover staff saves her.
  • Creature turns into owl outside the monster house and tries to save the witch but is struck down.
  • The witch tries to do a spell while dangling from her broom but it fails. The potato falls into the monster floorboards. The witch throws her books at the creatures uvula causing it to gag and spit the witch, book and potato out.
  • They land on the creature. The witch takes a breath, concentrates and manages to do the spell. The house monster gets captured.

Sorcha wrote a script using these beats and also added an opening monologue which gives some context to the story.

I’ve been trying to develop what the monster house might look like. We wanted to keep the house-on-tall-stilts idea from the last episode. I started with some thumbnails to explore house shapes and how these could combine with monster features. The challenge is to make architecture that belongs to a fantasy world, make it recognisable as a house and then create a mimic and monster form.

I think that doing more architecture research will be of benefit. We thought of using medieval European stone houses as influence but this might a be a bit too traditional/overdone in fantasy. Sorcha and Matthew also suggested looking at more real world predators for influence, like the gelada baboon who peels back its gums drastically to reveal large teeth. I’m also considering how a shark’s mouth is designed.

Link to our Pinterest board Monsters Character Design

We also need to develop the mechanics/muscle movements of how the teeth floorboards work. We want the inside of the monster house to be fleshy.

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