Back in May when I was feeling very ill I had a day where I felt like just doing something simple. So I revised rigging a ball and timing for animation of weight. Sticking with something simple was very helpful for getting to know the graph editor better. Rigging is still something that I need to revise a lot and make progress with.
This tutorial on the digital tutors blog rigs a ball by:
- Adding a main control by parenting the ball geometry to a nurbs controller.
- Adding squash and stretch controls by setting driven keys to a newly added attribute. The ball_geo is grouped four times for the four different pivot points that the squash controls are added to.
I keep seeing a skipping dog or horse walk.