Rigging a Ball

Back in May when I was feeling very ill I had a day where I felt like just doing something simple. So I revised rigging a ball and timing for animation of weight. Sticking with something simple was very helpful for getting to know the graph editor better. Rigging is still something that I need to revise a lot and make progress with.

This tutorial on the digital tutors blog rigs a ball by:

  1. Adding a main control by parenting the ball geometry to a nurbs controller.
  2. Adding squash and stretch controls by setting driven keys to a newly added attribute. The ball_geo is grouped four times for the four different pivot points that the squash controls are added to.

 

How to use set driven key in Maya part 1:

 

Practice:

I keep seeing a skipping dog or horse walk.

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