Oil Lamp Study for Skills Development

July 2016

I intended to study multiple photos so as to improve my modeling, lighting and compositing skills. I used substance painter, Arnold and Nuke for practice. Trying to match the outcome from Substance Painter, which is pbr based, to the render from Arnold was a bit tricky. This could also have been due to lighting. Matching the perspective between Maya and the photograph also turned out to be more challenging than expected.

These were some of the tutorials that I looked at for my oil lamp study.

Substance Painter Tutorial – Model Preparation 01: UV Mapping and Texel Density

https://www.youtube.com/watch?v=bwusznnkRxo

Substance Painter Tutorial – Fundamentals 05: Baking textures

https://www.youtube.com/watch?v=ePnLTuzRAbg

Substance Painter Tutorial – Model Preparation 05: Mesh export options

https://www.youtube.com/watch?v=3pft-kodkg0

Forum Topic: best way of baking a curvature map for painter

https://forum.allegorithmic.com/index.php?topic=4788.0

Forum Topic: best way of baking a curvature map for painter

https://forum.allegorithmic.com/index.php?topic=3010.0

Forum Topic: Substance plug-in to Arnold

https://forum.allegorithmic.com/index.php?topic=9849.msg47587#msg47587

Using Xnormal:

http://www.xnormal.net/Tutorials.aspx

This video shows a great technique for unwrapping curvy objects such as the wire on my lamp model. Instead of spending crazy amounts of time trying to select faces and edgeloops, this method uses the unitize function and then makes a selection of every UV, except along the seam, and sows this selection together in one neat shell which can be unfolded.

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