Prospects.ac.uk Career Research

Glenda Martin suggested that we search on prospects.ac.uk for job profiles so that we could see the skills required for jobs in animation and try to tailor our CVs towards these skills.

I did the career quiz out of curiousity to see what jobs I would be matched to. My top 10 matches were:

  1. Transport planner
  2. Environmental consultant
  3. Company secretary
  4. Games developer
  5. Commissioning editor
  6. Civil Service fast streamer
  7. Architect
  8. Solicitor, Scotland (haha why Scotland?)
  9. Hospital pharmacist
  10. Industrial/product designer

The skills section from the game developer profile is as follows:

You will need to show:

  • technical ability, in particular familiarisation with a range of software packages and/or programming languages;
  • the ability to work in a team and liaise with other professionals to complete the complex games;
  • self-motivation and the ability to work independently on your own projects;
  • creativity and problem-solving ability;
  • communication skills;
  • flexibility to meet deadlines and client requirements;
  • enthusiasm for the games industry.

You may also need to demonstrate skills in cinematography or story writing as games become even closer to film in terms of technological advances. It’s also important to have a good level of cultural awareness to make sure games are appropriate to international markets.

Industrial/product design is kind of like concept art right? The skills section from the industrial/product design profile is:

You will need to have:

  • a high degree of technical knowledge balanced with creative ability and a hands-on approach;
  • visual and spatial awareness;
  • commercial awareness;
  • computer literacy (three-dimensional conceptual ability and CAD (computer-aided design));
  • knowledge of industrial processes/techniques and standards;
  • communication and customer-facing skills;
  • the ability to cope with the pressure of deadlines;
  • a willingness to build and maintain positive working relationships and to share information with others;
  • determination to achieve an end result, and optimism and enthusiasm when things don’t go to plan.

International mobility may be required when working for multinational manufacturers and may influence promotion prospects, as will foreign language ability.

The skills section for the animator job profile is:

You will need to show:

  • artistic talent and technical skills;
  • a good eye for detail;
  • communication and storytelling skills;
  • ability to work with others and to take direction;
  • networking skills and commitment to projects through previous work experience;
  • an engagement with the industry from submitting work to festivals and competitions;
  • the flexibility to switch between several projects at once.

In character animation, specialist talents, for example in comedy, dialogue, action or singing and music, may be required.

The skills section in the graphic designer job profile also has some useful points to consider for creating a concept art CV:

Apart from technical and drawing skills, you will need to show:

  • passion and enthusiasm for design, with a creative flair;
  • a flexible approach when working in a team;
  • excellent communication skills in order to interpret and negotiate briefs with clients;
  • good presentation skills and the confidence to explain and sell ideas to clients and colleagues;
  • time management skills and the ability to cope with several projects at a time;
  • accuracy and attention to detail when finalising designs;
  • being open to feedback and willing to make changes to your designs;
  • effective networking skills to build contacts.

Production designer, theater/television/film job profile skills section:

You will need:

  • a flair for generating original creative ideas;
  • the ability to communicate ideas through technical drawing and model making;
  • a good working knowledge of the visual arts and production processes;
  • a critical view of film, television or theatre and familiarity with the work of specific designers;
  • persistence to follow up leads and gain work;
  • the ability to work with others, at all levels, as part of a team;
  • the capacity to manage a design project from start to finish, to tight deadlines;
  • the ability to be resourceful and adaptable and be able to solve practical and conceptual problems;
  • the capability to work independently;
  • the confidence and ability to appoint and supervise a design team or art department.

The production design job profile seems to most match the idea of ‘concept artist’ which I have in my head except that production designers go the extra mile in physically constructing the sets and styles. I suppose that being able to construct a digital set would be a very relevant skill also. It’s noted that this isn’t usually an entry level job and that one would start out in somewhere like the art department first.

There were no particular profiles for other jobs within animation/vfx/3d/design but I think I have enough information from reading these today that I can try to improve my CV.

 

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