Colour and light design will of course be very important in the user experience. The quick colour and light that I painted over my 3D renders still feels very unnatural and doesn’t capture the best mood and quality of light that the scene could have. I saw the video above on Bobby Chiu’s channel and really love the quality of light that Fowkes creates by layering of textured light over less saturated hues.
- Primarily in nature the beauty is in the greys – warm and cool greys.
- Paint the colours in the way that they really exist e.g. lay down the warm local colours and then paint over with the cool shadows.
- The deep shadows are almost always a deep warm colour e.g. the crevice in a log.
For this scene with backlighting and a warm sunset:
- Start with vibrant warm tones.
- Start to apply greys, letting the highlights and brightest tones shine through.
- Add subtleties to the darker tones.
- Apply light over the forms.
Image from Fowkes’ DeviantArt journal: