Colour and Contrast Tweaking

Blayne suggested that we should render the three layers – foreground, character and back wall of our scene separately. This saved hugely on the render time (especially because the background only needed to be rendered twice) and allowed for easier colour and contrast editing at the end. I rendered two different light set-ups for before and after Snappy turns on the light and then Blayne was able to tweak the background layer in Sony Vegas to make it look like sunlight coming through the back window. I tried some different versions of warm/cold between the foreground plus Snappy and the back wall in Photoshop for a quick visualisation of options.

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