Snappy the First: Unwrapping UVs and Transferring to Mudbox

I was looking at this tutorial in an attempt to understand a multi-tile texturing workflow.

Standard UV Mapping vs. Multi-Tile (2014)

https://area.autodesk.com/tutorials/part_1_multi_tile_uv_mapping

I found in the following link that you can use the arrow keys to move a UV shell up or down in the UV coordinates/between tiles.

http://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-D4591F51-F0B2-42C0-9F42-5C09FAF63FCC-htm.html

Although I eventually organised my maps into tiles outside the normal 0-1 space I then had trouble using this format for creating snapshots for photoshop. I couldn’t figure out how to snapshot each tile as an entire texture space i.e. with a resolution of 1024 or 2048. Instead my snapshots were a far away view of the tiled layout as a whole. I eventually figured out how to take snapshots of particular coordinates but then I think I had problems exporting to Mudbox so I just resorted to using a single tile.

I tried exporting the UVs as a .obj at one stage – it took me a while to find out that exporting as a .obj required a plug-in to be turned on which I found out here:

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s