The Digital Tutors tutorial, ‘Your First Day With Shading Networks in Maya‘, went through a lot of the basics that we already covered in class but it did cover a bit more about creating your own shading networks that I was unsure about. For instance, you can make a texture, adjust its attributes and then duplicate that texture numerous times to plug it into the different attributes of a material e.g. bump, colour, incandescence, so as to change qualities of the texture and material without changing the texture shape.
My texture test:
Also useful to know:
- upper and lower case names for materials will be sorted separately,
- bins can be created for grouping nodes
- the multiple ways of making and breaking node connections.