I was thinking about what Andrew Deegan had been telling us about good game design having a character with a strong and instant read against the background. Although we’ve been through this a lot before when painting values it might be easy enough to forget when we move to 3D so we should pay extra attention to this. I stumbled across this game that might be some good inspiration to us as it has a very light/white character against a dark background: Ori and the Blind Forest.
Abigail even suggested that we could give some similar treatment to the path that Anam is travelling on to guide eye more….just like in games!:)